GameStop the ScapeGoat: Why Used Games Debate Isn’t So Simple: A good counter-point to developers who claim that buying used games is "stealing":
"Nintendo saw this problem coming long ago in Japan and took action. First, it aggressively moved towards producing software with smaller development budgets that it could sell at lower price points — price points that it could maintain throughout the lifetime of the software without having to slash the price later. It attempted to develop games that would be sticky over long periods of time, so that users wouldn’t want to sell them. And most notably it established Club Nintendo, a loyalty program that rewards purchases of new games with cool prizes."
Don't bitch and moan — innovate. Sound advice.Preparing for the Worst: Funny, but I'm actually starting to think that something more substantial might be needed.
Android Revenue - Advanced Task Manager: Supports the notion that I've been espousing (in person, anyway), that Verizon really saved Android:
"Revenue picked up significantly when the Droid on Verizon was released and after Android 1.6 when the Market app changed to highlight paid applications. There are definitely certain trends that went along with other phone releases as well."
Of course, there are some other interesting points about the state of Android in this blog post as well. It still seems like Google has a lot of work to do. (via Daring Fireball)
Links for Friday August 27th, 2010